unity get child

Code Example - unity get child

                
                        GameObject Child;
Child = transform.GetChild(0).gameObject;
                    
                
 

unity how to get a child from a gameobject

                        
                                //For unity engine
GameObject.transform.GetChild(The child index).transform;
                            
                        
 

unity access child

                        
                                // To acces a child of a gameObject use the combination below
parentGameObject.transform.GetChild(0).gameObject
                            
                        
 

how to get an child of an gameobject

                        
                                // By Name
GameObject Child = GameObjectsTransform.Find("NameOfChild").gameObject

// By index
GameObject Child = GameObjectsTransform.GetChild(The child index).gameObject
                            
                        
 

unity get list of children

                        
                                List<Transform> children = new List<Transform>(transform.GetComponentsInChildren<Transform>());
//!!!!DISCLAMER!!!! This will also include the parent object for whatever reason.
//Heres a less elegant solution that wont include parent:
List<Transform> children = new List<Transform>();
foreach (Transform tr in transform) children.Add(tr);
                            
                        
 

unity get all children

                        
                                foreach (Transform child in parent) {
  //Your code
}
                            
                        
 

unity get child gameobject

                        
                                //Instantiate Prefab
GameObject originalGameObject  = Instantiate(prefab);

//To find `child1` which is the first index(0)
GameObject child2 = originalGameObject.transform.GetChild(0).gameObject;

//To find `child2` which is the second index(1)
GameObject child2 = originalGameObject.transform.GetChild(1).gameObject;

//To find `child3` which is the third index(2)
GameObject child3 = originalGameObject.transform.GetChild(2).gameObject;
                            
                        
 

unity find child by name

                        
                                aFinger = transform.Find("LeftShoulder/Arm/Hand/Finger");
                            
                        
 

how to reference a child gameobject unity

                        
                                Transform[] transforms = this.GetComponentsInChildren<Transform>();
 
 foreach(Transform t in transforms)
 {
     if (t.gameObject.name == "Child")
     {
         Debug.Log ("Found " + t);
     }
 }