unity get all children

Code Example - unity get all children

                
                        foreach (Transform child in parent) {
  //Your code
}
                    
                
 

unity get child

                        
                                GameObject Child;
Child = transform.GetChild(0).gameObject;
                            
                        
 

unity get list of children

                        
                                List<Transform> children = new List<Transform>(transform.GetComponentsInChildren<Transform>());
//!!!!DISCLAMER!!!! This will also include the parent object for whatever reason.
//Heres a less elegant solution that wont include parent:
List<Transform> children = new List<Transform>();
foreach (Transform tr in transform) children.Add(tr);