unity how to get a child from a gameobject

Code Example - unity how to get a child from a gameobject

                
                        //For unity engine
GameObject.transform.GetChild(The child index).transform;
                    
                
 

unity get number of child objects

                        
                                // The number of child objects is given by:
GameObject.transform.childCount;
                            
                        
 

unity access child

                        
                                // To acces a child of a gameObject use the combination below
parentGameObject.transform.GetChild(0).gameObject
                            
                        
 

how to get an child of an gameobject

                        
                                // By Name
GameObject Child = GameObjectsTransform.Find("NameOfChild").gameObject

// By index
GameObject Child = GameObjectsTransform.GetChild(The child index).gameObject
                            
                        
 

unity get child

                        
                                GameObject Child;
Child = transform.GetChild(0).gameObject;
                            
                        
 

unity get child gameobject

                        
                                //Instantiate Prefab
GameObject originalGameObject  = Instantiate(prefab);

//To find `child1` which is the first index(0)
GameObject child2 = originalGameObject.transform.GetChild(0).gameObject;

//To find `child2` which is the second index(1)
GameObject child2 = originalGameObject.transform.GetChild(1).gameObject;

//To find `child3` which is the third index(2)
GameObject child3 = originalGameObject.transform.GetChild(2).gameObject;
                            
                        
 

unity find child by name

                        
                                aFinger = transform.Find("LeftShoulder/Arm/Hand/Finger");
                            
                        
 

how to reference a child gameobject unity

                        
                                Transform[] transforms = this.GetComponentsInChildren<Transform>();
 
 foreach(Transform t in transforms)
 {
     if (t.gameObject.name == "Child")
     {
         Debug.Log ("Found " + t);
     }
 }