unity set position

Code Example - unity set position

                
                        // To set the position of a gameobject use the following
GameObject.transform.position = new Vector3(x, y, z);
                    
                
 

unity fix object position

                        
                                using UnityEngine;
using System.Collections;
 
 public class AICover : MonoBehaviour
{
   public GameObject() balls = new GameObject(However many balls);
    //you need to go to the inspector and put the balls in order to what you want to destroy first
    void Update()
    {
        foreach (GameObject ball in balls)
        {
            int minisIndex = 0;
            int OminisIndex = 1;
            int index = 0;
            if (OminisIndex <= 1)
            {
                minisIndex = OminisIndex;
                for (int i = 0; i == minisIndex; i += 0)
                {

                    if (balls[minisIndex] != null && balls[index] == null)
                    {
                        //lose
                    }
                    minisIndex--;
                }


            }
            index++;
            OminisIndex++;
        }
    }
}
                            
                        
 

unity how to check object position

                        
                                if (transform.position.x == 0)
            {
                print("hi");
            }
                            
                        
 

how to move player with transform. position

                        
                                public class bbo2 : MonoBehaviour
{

    private const float _minimumHeldDuration = 0.25f;
    private float _holdPressedTime = 0.5f;
    


    // Start is called before the first frame update
    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {
        if (Input.GetButton("m"))
        {
            if (Time.timeSinceLevelLoad - _holdPressedTime > _minimumHeldDuration)
            {
                transform.position += new Vector3(10f, 0, 0) * Time.deltaTime;
            }
        }
    }
}