instantiate prefab
Code Example - instantiate prefab
Instantiate(tree, new Vector3(0, 0, 0), Quaternion.identity);
unity instantiate
// You can use the 'Instantiate()' function to clone a GameObject
clone = Instantiate(original);
// You can also set the position, rotation and parent
clone = Instantiate(original, new Vector3(0, 0, 0), Quaternion.identity, cloneParent.transform);
unity create gameobject from prefab in script
using UnityEngine;
public class example : MonoBehaviour
{
public GameObject prefab;
// Start is called before the first frame update
void Start()
{
Instantiate(prefab, new Vector3(0, 0, 0), Quaternion.identity);
}
}
unity instantiate prefab
Instantiate(cube, Vector3 (x, y, 0), Quaternion.identity);
unity csharp instantiate prefab
GameObject prefab = reference_to_your_prefab_asset;
Vector3 position = Vector3.zero;
Quaternion rotation = Quaternion.identity;
Transform parent = parent_of_instantiated_prefab;
Instantiate(prefab, position, rotation, parent);
instantiate prefab unity
using UnityEngine;
using System.Collections;
public class Instantiate_example : MonoBehaviour
{
public Transform prefab;
void Start()
{
Instantiate(prefab, new Vector3(2.0F, 0, 0), Quaternion.identity);
}
}