unity create gameobject from prefab in script

Code Example - unity create gameobject from prefab in script

                        using UnityEngine;

public class example : MonoBehaviour
	public GameObject prefab;
	// Start is called before the first frame update
	void Start()
		Instantiate(prefab, new Vector3(0, 0, 0), Quaternion.identity);

unity instantiate

                                // You can use the 'Instantiate()' function to clone a GameObject
clone = Instantiate(original);

// You can also set the position, rotation and parent
clone = Instantiate(original, new Vector3(0, 0, 0), Quaternion.identity, cloneParent.transform);

instantiate unity

                                Instantiate(prefab, transform.position, Quaternion.identity);

how to instantiate a gameobject

                                /// <summary>
/// Creates a new Gameobject prefab called Name_1 for example
/// Instantiates the prefab
/// </summary>
public void AddGameObject()
	//created for example only
	GameObject testPrefab = new GameObject("Name_1");
    Vector3 objectPOS = Vector3.zero;

	GameObject newGameObject = Instantiate(testPrefab, objectPOS, Quaternion.identity);

untiy instanciate prefab

                                Instantiate(prefab, new Vector3(i * 2.0F, 0, 0), Quaternion.identity);

unity instantiate prefab

                                Instantiate(cube, Vector3 (x, y, 0), Quaternion.identity);

unity csharp instantiate prefab

                                GameObject prefab = reference_to_your_prefab_asset;
Vector3 position = Vector3.zero;
Quaternion rotation = Quaternion.identity;
Transform parent = parent_of_instantiated_prefab;

Instantiate(prefab, position, rotation, parent);

instantiate prefab unity

                                using UnityEngine;
using System.Collections;

public class Instantiate_example : MonoBehaviour 
  public Transform prefab;
  void Start() 
     Instantiate(prefab, new Vector3(2.0F, 0, 0), Quaternion.identity);

instantiate prefab

                                Instantiate(tree, new Vector3(0, 0, 0), Quaternion.identity);