unity get textmesh pro component
Code Example - unity get textmesh pro component
GetComponent<TMPro.TextMeshProUGUI>().text
how to edit text mesh pro text
using UnityEngine;
using System.Collections;
using TMPro;
public class ExampleClass : MonoBehaviour
{
public TextMeshProUGUI textDisplay;
void Example()
{
textDisplay.text = "Example Text"
}
}
textmesh pro text unity
using TMPro;
//Declare variable of type text mesh pro text
TextMeshProUGUI TMPtext;
//Class variables
TMPText.text = "beans";
unity textmeshpro
using UnityEngine;
using TMPro;
public class quizManager : MonoBehaviour
{
public TextMeshProUGUI text;
// Start is called before the first frame update
void Start()
{
text.text = "example";
}
}
unity textmesh pro
using UnityEngine;
using TMPro;
public class UiManager : MonoBehaviour
{
[SerializeField]
private TextMeshProUGUI TMPtext;
}
textmeshpro text
using TMPro;
public TextMeshProUGUI text;
text.text = "Text updated. <sub>Subscript</sub> <sup>Superscript</sup> <b>Bold</b> <u>Underlined</u>";
unity change tmp text from script
using UnityEngine.UI;
using TMPro;
void Update()
{
TextMeshPro lemonsss = GetComponent<TextMeshPro>();
}
how to change textMesh Pro unity
// If you are trying to chnage the text on a TextMeshPro:
public TextMeshPro TextMeshProObject;
//you shouldnt need to get component the editor should take care of this for you when
//you drop it since you have the object set to TextMeshPro and not just GameObject
TextMeshProObject = GetComponent<TextMeshPro>();
TextMeshProObject.text = "Hello";
// If you are trying to change the text from a gameobject:
TextMeshProUGUI TextMeshProLable = YourGameObject.GetComponent<TextMeshProUGUI>();
TextMeshProLable.text = "Your Text"