unity get textmesh pro component

Code Example - unity get textmesh pro component

                
                        GetComponent<TMPro.TextMeshProUGUI>().text
                    
                
 

how to edit text mesh pro text

                        
                                using UnityEngine;
using System.Collections;
using TMPro;

public class ExampleClass : MonoBehaviour
{
	public TextMeshProUGUI textDisplay;
    
    void Example()
    {
        textDisplay.text = "Example Text"      
    }
}
                            
                        
 

textmesh pro text unity

                        
                                using TMPro;
//Declare variable of type text mesh pro text
TextMeshProUGUI TMPtext;
//Class variables
TMPText.text = "beans";
                            
                        
 

unity textmeshpro

                        
                                using UnityEngine;
using TMPro;

public class quizManager : MonoBehaviour
{
    public TextMeshProUGUI text;
    // Start is called before the first frame update
    void Start()
    {
        text.text = "example";
    }
}
                            
                        
 

unity textmesh pro

                        
                                using UnityEngine;
using TMPro;

public class UiManager : MonoBehaviour
{
    [SerializeField]
    private TextMeshProUGUI TMPtext;
}
                            
                        
 

textmeshpro text

                        
                                using TMPro;

public TextMeshProUGUI text;
text.text = "Text updated. <sub>Subscript</sub> <sup>Superscript</sup> <b>Bold</b> <u>Underlined</u>";
                            
                        
 

unity change tmp text from script

                        
                                using UnityEngine.UI;
using TMPro;

void Update()
{
    TextMeshPro lemonsss = GetComponent<TextMeshPro>();
}
                            
                        
 

how to change textMesh Pro unity

                        
                                // If you are trying to chnage the text on a TextMeshPro:
  
public TextMeshPro TextMeshProObject;
//you shouldnt need to get component the editor should take care of this for you when 
//you drop it since you have the object set to TextMeshPro and not just GameObject
TextMeshProObject = GetComponent<TextMeshPro>();
TextMeshProObject.text = "Hello";

// If you are trying to change the text from a gameobject:
TextMeshProUGUI TextMeshProLable = YourGameObject.GetComponent<TextMeshProUGUI>();
TextMeshProLable.text = "Your Text"