unity look at 2d
Code Example - unity look at 2d
Vector3 dir = target.position - transform.position;
float angle = Mathf.Atan2(dir.y,dir.x) * Mathf.Rad2Deg;
transform.rotation = Quaternion.AngleAxis(angle, Vector3.forward);
unity 2d looka tt mouse
void Update() {
Vector3 dir = Input.mousePosition - Camera.main.WorldToScreenPoint(transform.position);
float angle = Mathf.Atan2(dir.y, dir.x) * Mathf.Rad2Deg;
transform.rotation = Quaternion.AngleAxis(angle, Vector3.forward);
2d look at unity
//Look at 2D job using the unity jobs system
struct LookAtJob : IJobParallelForTransform
{
public NativeArray<Vector2> targetPositions;
public void Execute(int index, TransformAccess transform)
{
Vector2 dir = targetPositions[index] - (Vector2)transform.position;
float angle = math.degrees(math.atan2(dir.y, dir.x));
transform.rotation = Quaternion.AngleAxis(angle, Vector3.forward);
}
}