unity input system
Code Example - unity input system
private void OnEnable()
{
playerInput = GetComponent<PlayerInput>();
playerInput.actions["Action"].performed += HandleAction
}
private void Update() {
value = playerInput.actions["Value"].ReadValue<Vector2>();
}
private void HandleAction(InputAction.CallbackContext context)
{
HandleJump();
}
how to use input field unity
public string theName;
public GameObject inputField;
public GameObject textDisplay;
public void StoreName()
{
theName = inputField.GetComponent<Text>().text;
textDisplay.GetComponent<Text>().text = theName;
}
unity input tastiera
unity input tastiera