unity how to get a child from a gameobject
Code Example - unity how to get a child from a gameobject
//For unity engine
GameObject.transform.GetChild(The child index).transform;
unity get number of child objects
// The number of child objects is given by:
GameObject.transform.childCount;
unity access child
// To acces a child of a gameObject use the combination below
parentGameObject.transform.GetChild(0).gameObject
how to get an child of an gameobject
// By Name
GameObject Child = GameObjectsTransform.Find("NameOfChild").gameObject
// By index
GameObject Child = GameObjectsTransform.GetChild(The child index).gameObject
unity get child
GameObject Child;
Child = transform.GetChild(0).gameObject;
unity get child gameobject
//Instantiate Prefab
GameObject originalGameObject = Instantiate(prefab);
//To find `child1` which is the first index(0)
GameObject child2 = originalGameObject.transform.GetChild(0).gameObject;
//To find `child2` which is the second index(1)
GameObject child2 = originalGameObject.transform.GetChild(1).gameObject;
//To find `child3` which is the third index(2)
GameObject child3 = originalGameObject.transform.GetChild(2).gameObject;
unity find child by name
aFinger = transform.Find("LeftShoulder/Arm/Hand/Finger");
how to reference a child gameobject unity
Transform[] transforms = this.GetComponentsInChildren<Transform>();
foreach(Transform t in transforms)
{
if (t.gameObject.name == "Child")
{
Debug.Log ("Found " + t);
}
}