Unity audiosource play
Code Example - Unity audiosource play
public AudioSource someSound;
someSound.Play();
play sound unity
AudioSource audioData;
void Start()
{
audioData = GetComponent<AudioSource>();
audioData.Play(0);
Debug.Log("started");
}
audioSource unity
AudioSource audioSource;
AudioClip clip;
void Start()
{
audioSource.clip = clip;
audioSource.Player();
}