set object to random color unity
Code Example - set object to random color unity
[RequireComponent(typeof(Renderer))]
public class colorTint : MonoBehaviour
{
public List<Color> TintColors;
// Start is called before the first frame update
void Start()
{
Color c = TintColors[Random.Range(0, TintColors.Count)];
GetComponent<Renderer>().material.color = c;
}
unity how get random color to material
//using Color32
Color32 randomColor = new Color32(
System.Convert.ToByte(Random.Range(0, 255)), //Red
System.Convert.ToByte(Random.Range(0, 255)), //Green
System.Convert.ToByte(Random.Range(0, 255)), //Blue
System.Convert.ToByte(255), //Alpha (transparency)
);