unity yield return

Code Example - unity yield return

                
                        public class WaitForMouseDown : CustomYieldInstruction
{
    public override bool keepWaiting
    {
        get
        {
            // Example of condition :!Input.GetMouseButtonDown(1);
            // To keep coroutine suspended, return true.
            // To let coroutine proceed with execution, return false.
            return false;
        }
    }
    
    // Not sure about if this constructor is necessary.
    public WaitForMouseDown()
    {
        Debug.Log("Waiting for Mouse right button down");
    }
}

public class GameManager{

	public void Start(){
    
    var routine = waitForMouseDown();
    StartCoroutine(routine);
    }
    
     public IEnumerator waitForMouseDown()
    {
        yield return new WaitForMouseDown();
        Debug.Log("Right mouse button pressed");
    }

}
                    
                
 

unity coroutine

                        
                                void Start() {
  StartCoroutine("func"); // Start coroutine named "func"
}

IEnumerator func() {
  Debug.Log("Hello");
  yield return new WaitForSecondsRealtime(1); //Wait 1 second
  Debug.Log("World");
}
                            
                        
 

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