unity rotation

Code Example - unity rotation

                
                        // set rotation angles (local coordinates) of an object
gameObject.transform.eulerAngles = new Vector3(xAngle, yAngle, zAngle);

// rotate object by given values
gameObject.transform.Rotate(xDiff, yDiff, zDiff);
                    
                
 

how to change rotate with script unity

                        
                                var rotationVector = transform.rotation.eulerAngles;
rotationVector.z = 0;  //this number is the degree of rotation around Z Axis
transform.rotation = Quaternion.Euler(rotationVector);
//if you put this in a coroutine and yielding for some amount of time 
//you can have something like a rotating loading icon