unity rotate vector around point

Code Example - unity rotate vector around point

                
                        Vector3 rotated = Quaternion.AngleAxis(-45, Vector3.up) * vector;
                    
                
 

unity rotate around point

                        
                                transform.RotateAround(point, axis, degrees);
                            
                        
 

unity rotate towards

                        
                                Quaternion.RotateTowards(Quaternion from, Quaternion to, float maxDegreesDelta);
                            
                        
 

unity rotate around axis

                        
                                transform.Rotate(axis, degrees);