unity rotate around axis

Code Example - unity rotate around axis

                
                        transform.Rotate(axis, degrees);
                    
                
 

unity rotate vector around point

                        
                                Vector3 rotated = Quaternion.AngleAxis(-45, Vector3.up) * vector;
                            
                        
 

unity rotate around point

                        
                                transform.RotateAround(point, axis, degrees);
                            
                        
 

unity rotate towards

                        
                                Quaternion.RotateTowards(Quaternion from, Quaternion to, float maxDegreesDelta);
                            
                        
 

how to rotate object in unity only on one axis

                        
                                // If you want the obj to rotate on only one axis do this

// Create vector3
Vector3 target_position = new Vector3(transform.position.x,
                                                target.position.y,
                                                transform.position.z);
// give the target_position to transform.LookAt

transform.LookAt(target_position);