unity raycast 2d

Code Example - unity raycast 2d

                
                        Physics2D.Raycast(Vector2 origin, Vector2 direction, float distance = Mathf.Infinity, int layerMask = DefaultRaycastLayers, float minDepth = -Mathf.Infinity, float maxDepth = Mathf.Infinity);
                    
                
 

unity 2d raycast mouse

                        
                                // detect object that was clicked using raycast

RaycastHit2D hit = Physics2D.Raycast(Camera.main.ScreenToWorldPoint(Input.mousePosition), Vector2.zero);
 
if(hit.collider != null)
{
    Debug.Log ("Target name: " + hit.collider.name);
}
                            
                        
 

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