unity editor script fill a scriptableobject serialized field

Code Example - unity editor script fill a scriptableobject serialized field

                
                        string myAudioClipPath = "Assets/myAudioClip.mp3";
MyScriptableObject asset = MyScriptableObject.CreateInstance<MyScriptableObject>();

asset.myAudioClip = AssetDatabase.LoadAssetAtPath<AudioClip>(myAudioClipPath);