unity camera.main.screentoworldpoint(input.mouseposition) not working

Code Example - unity camera.main.screentoworldpoint(input.mouseposition) not working

                
                        ScreenToWorldPoint receives a Vector3 argument where x and y are the screen coordinates, and z is the distance from the camera. Since Input.mousePosition.z is always 0, what you're getting is the camera position. -Aldonaletto