Unity audiosource play

Code Example - Unity audiosource play

                
                        public AudioSource someSound;

someSound.Play();
                    
                
 

play sound unity

                        
                                AudioSource audioData;

    void Start()
    {
        audioData = GetComponent<AudioSource>();
        audioData.Play(0);
        Debug.Log("started");
    }
                            
                        
 

audioSource unity

                        
                                AudioSource audioSource;
AudioClip clip;

void Start()
{
	audioSource.clip = clip;
    audioSource.Player();
}