ScreenToWorldPoint
Code Example - ScreenToWorldPoint
new Vector3( Input.mousePosition.x, Input.mousePosition.y, 1.0f )
unity screentoworldpoint
public Camera yourCamera;
public Vector3 yourPosition;
yourCamera.ScreenToWorldPoint(yourPosition);
//For example to get positions of the mouse
Camera.main.ScreenToWorldPoint(Input.MousePosition);