random in unity

Code Example - random in unity

                
                        // random int
int num = Random.Range(min/*int*/, max/*int*/);
 // random float
float num2 = Random.Range(min/*float*/, max/*float*/);
                    
                
 

random number generator unity

                        
                                int num = Random.Range(min, max);
                            
                        
 

unity random

                        
                                var RandomValue = UnityEngine.Random.Range(min,max);
                            
                        
 

unity csharp random number

                        
                                public int number;

number = Random.Range(min, max);
                            
                        
 

unity random number

                        
                                Random.Range(-10.0f, 10.0f);
                            
                        
 

unity random range

                        
                                Random.Range(0f, 10f); // Return a float between 0 and 10 (Inclusive)
Random.Range(0, 10); // Return a int between 0 and 9 (Inclusive)