press key run code unity csharp

Code Example - press key run code unity csharp

                
                        if(Input.GetKey(KeyCode.space))
	{
  		print("Space key was pressed")
	}
                    
                
 

unity key detection

                        
                                if (Input.GetKeyDown(KeyCode.Space))
        {
            print("space key was pressed");
        }
                            
                        
 

if get key down unity

                        
                                using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour
{
    void Update()
    {
        if (Input.GetKeyDown("space"))
        {
            print("space key was pressed");
        }
    }
}
                            
                        
 

unity check if key pressed

                        
                                if (Input.GetKeyDown(KeyCode.KEY))
                            
                        
 

get key unity

                        
                                if(Input.GetKey(KeyCode.Space))
{
	//do somthing
}
                            
                        
 

unity key down

                        
                                //returns bool
//true if key was up last frame, but now is pressed
Input.GetKeyDown(KeyCode.Space)
//true while key is not pressed (key is up)
Input.GetKeyUp(KeyCode.Space)
//true while key is down
Input.GetKey(KeyCode.Space)
                            
                        
 

unity key pressed

                        
                                //Triggers if Space is pressed
void Update()
{
  if (Input.GetKeyDown(KeyCode.Space))
  {
    //Your code
  }
}
                            
                        
 

how to get keyboard input in unity

                        
                                //https://docs.unity3d.com/ScriptReference/KeyCode.html - ALL KEYCODES
                            
                        
 

onkeypressed unity

                        
                                public void Update()
 {
      if (Input.GetKeyUp(KeyCode.X))
     {
        //do stuff
     }
 }