if get key down unity

Code Example - if get key down unity

                
                        using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour
{
    void Update()
    {
        if (Input.GetKeyDown("space"))
        {
            print("space key was pressed");
        }
    }
}
                    
                
 

unity key detection

                        
                                if (Input.GetKeyDown(KeyCode.Space))
        {
            print("space key was pressed");
        }
                            
                        
 

unity check if key pressed

                        
                                if (Input.GetKeyDown(KeyCode.KEY))
                            
                        
 

Debug.Log(Input.GetKey)

                        
                                void Update()
{
    //get the input
    var input = Input.inputString;

    //ignore null input to avoid unnecessary computation
    if (!string.IsNullOrEmpty(input))
    {
        switch(input)
        {
            case 'a': break;
            case 'b': break;
        }
    }
}
                            
                        
 

press key run code unity csharp

                        
                                if(Input.GetKey(KeyCode.space))
	{
  		print("Space key was pressed")
	}
                            
                        
 

unity key pressed

                        
                                //Triggers if Space is pressed
void Update()
{
  if (Input.GetKeyDown(KeyCode.Space))
  {
    //Your code
  }
}
                            
                        
 

onkeypressed unity

                        
                                public void Update()
 {
      if (Input.GetKeyUp(KeyCode.X))
     {
        //do stuff
     }
 }