how to set rigidbody velocity in unity

Code Example - how to set rigidbody velocity in unity

                
                        //Set Velocity to a certain speed
[SerializeField] private float maxSpeed = 10;
[SerializeField] private Rigidbody rb;

void FixedUpdate() {
  if(rb.velocity.magnitude > maxSpeed) {
    rb.velocity = rb.velocity.normalized * maxSpeed;
  }
}
                    
                
 

unity how to set rigidbody velocity

                        
                                Vector3 velocity = new Vector3(10f/*x*/, 10f/*y*/, 10f/*z*/);
GetComponent<Rigidbody>().velocity = velocity;
                            
                        
 

rigidbody velocity csharp unity

                        
                                //for rigidbody2D
GetComponent<Rigidbody2D>().velocity =new Vector2(40,0);
                            
                        
 

rigidbody velocity

                        
                                rb.velocity = new Vector3(0, 10, 0);
                            
                        
 

how to decrease velocity of a Unity rigidbody

                        
                                //Drecrese Rigidbody Speed
[SerializeField] private Rigidbody rb;

void FixedUpdate() {
  //Decrease speed
  rb.velocity -= rb.velocity * 0.1f;
}
                            
                        
 

rigidbody.velocity.magnitude

                        
                                //speed of rigidbody in m/s
float speed = rigidbody.velocity.magnitude;