how to instantiate a gameobject

Code Example - how to instantiate a gameobject

                
                        /// <summary>
/// Creates a new Gameobject prefab called Name_1 for example
/// Instantiates the prefab
/// </summary>
public void AddGameObject()
{
	//created for example only
	GameObject testPrefab = new GameObject("Name_1");
    Vector3 objectPOS = Vector3.zero;

	GameObject newGameObject = Instantiate(testPrefab, objectPOS, Quaternion.identity);
}
                    
                
 

unity instantiate

                        
                                // You can use the 'Instantiate()' function to clone a GameObject
clone = Instantiate(original);

// You can also set the position, rotation and parent
clone = Instantiate(original, new Vector3(0, 0, 0), Quaternion.identity, cloneParent.transform);
                            
                        
 

unity create gameobject from prefab in script

                        
                                using UnityEngine;

public class example : MonoBehaviour
{
	public GameObject prefab;
    
	// Start is called before the first frame update
	void Start()
	{
		Instantiate(prefab, new Vector3(0, 0, 0), Quaternion.identity);
	}
}
                            
                        
 

instantiate unity

                        
                                Instantiate(prefab, transform.position, Quaternion.identity);
                            
                        
 

untiy instanciate prefab

                        
                                Instantiate(prefab, new Vector3(i * 2.0F, 0, 0), Quaternion.identity);
                            
                        
 

unity instantiate prefab

                        
                                Instantiate(cube, Vector3 (x, y, 0), Quaternion.identity);
                            
                        
 

unity csharp instantiate prefab

                        
                                GameObject prefab = reference_to_your_prefab_asset;
Vector3 position = Vector3.zero;
Quaternion rotation = Quaternion.identity;
Transform parent = parent_of_instantiated_prefab;

Instantiate(prefab, position, rotation, parent);
                            
                        
 

instantiate prefab unity

                        
                                using UnityEngine;
using System.Collections;

public class Instantiate_example : MonoBehaviour 
{ 
  public Transform prefab;
  void Start() 
  { 
     Instantiate(prefab, new Vector3(2.0F, 0, 0), Quaternion.identity);
  } 
}