how to get keyboard input in unity

Code Example - how to get keyboard input in unity

                
                        //https://docs.unity3d.com/ScriptReference/KeyCode.html - ALL KEYCODES
                    
                
 

unity key detection

                        
                                if (Input.GetKeyDown(KeyCode.Space))
        {
            print("space key was pressed");
        }
                            
                        
 

unity check if key pressed

                        
                                if (Input.GetKeyDown(KeyCode.KEY))
                            
                        
 

get key unity

                        
                                if(Input.GetKey(KeyCode.Space))
{
	//do somthing
}
                            
                        
 

press key run code unity csharp

                        
                                if(Input.GetKey(KeyCode.space))
	{
  		print("Space key was pressed")
	}
                            
                        
 

csharp unity detect any keyboard input

                        
                                // Detect any keyboard input but not mouse input
private void Update()
{
	if (Input.anyKeyDown && !(Input.GetMouseButtonDown(0) 
    	|| !Input.GetMouseButtonDown(1) || !Input.GetMouseButtonDown(2)))
	{
    	Debug.Log("No mouse pressed!");
	}
}