how to get keyboard input in unity
Code Example - how to get keyboard input in unity
//https://docs.unity3d.com/ScriptReference/KeyCode.html - ALL KEYCODES
unity key detection
if (Input.GetKeyDown(KeyCode.Space))
{
print("space key was pressed");
}
unity check if key pressed
if (Input.GetKeyDown(KeyCode.KEY))
get key unity
if(Input.GetKey(KeyCode.Space))
{
//do somthing
}
press key run code unity csharp
if(Input.GetKey(KeyCode.space))
{
print("Space key was pressed")
}
csharp unity detect any keyboard input
// Detect any keyboard input but not mouse input
private void Update()
{
if (Input.anyKeyDown && !(Input.GetMouseButtonDown(0)
|| !Input.GetMouseButtonDown(1) || !Input.GetMouseButtonDown(2)))
{
Debug.Log("No mouse pressed!");
}
}