how to detect when a gameobject has exited a trigger csharp

Code Example - how to detect when a gameobject has exited a trigger csharp

                
                        //for 2D 
//remeber to set your collider to trigger 
//and to give the gameobject a rigidbody and collider of its own
private void OnTriggerExit2D(Collider2D collision)
    {
        
    }