how to chagne rotation in unity

Code Example - how to chagne rotation in unity

                
                        transform.eulerAngles = new Vector3(0f, 180f, 0f); // rotates 180 degrees
                    
                
 

unity how to change rotation

                        
                                transform.eulerAngles = new Vector3(0f, 180f, 0f); //rotates 180 degrees
                            
                        
 

unity clamp rotation

                        
                                float rotationX = 0;
float rotationY = 0;
// you might also have some rotation speed variable
void Update() {
   rotationX += Input.GetAxis("Vertical") * Time.deltaTime;
   rotationX = Mathf.Clamp(rotationX, minRotationX, maxRotationX);
   rotationY += Input.GetAxis("Horizontal" * Time.deltaTime;
   transform.rotation = Quaternion.Euler(rotationX, rotationY, 0);
 }