how to call a function that other scripts can access in unity

Code Example - how to call a function that other scripts can access in unity

                
                        void Start()
{
  method.Add <function>().getMethodType("UnderMoved") = false;
}
                    
                
 

how to reference function in unity

                        
                                public GameObject myObject; //make ref. in inspector window

myObject.GetComponent<MyScript>().MyFunction();
                            
                        
 

call function from another script unity

                        
                                void Start()
{
    ClickToMove = FindObjectOfType<ClickToMoveScript>();
    ClickToMove.PlayWoodCuttingAnim();  
}
                            
                        
 

unity call function from another script

                        
                                public otherScript other;

   void Update()
   {
     other.funtion();
   }