checking a gamobjects layer

Code Example - checking a gamobjects layer

                
                        if(gameObject.layer == LayerMask.NameToLayer("LAYER_NAME")){}
                    
                
 

unity check collider layer

                        
                                function OnCollisionEnter(collision : Collision)
 {
     if (collision.collider.gameObject.layer == LayerMask.NameToLayer("LAYER_NAME"))
     {
          Debug.Log("Touched a rail");
     }
 }
                            
                        
 

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